Castle Britannia is freed from the Blackrock Dome!

After 35 Days of Imprisonment, Sergorn a Level 15 Mage has saved Britannia again!

With the Gem ready for destruction all I needed now was a Djinn inside of me. So I returned to Zoranthus in the Pits of Carnage who gave me the Djinn bottle in exchange for the scepter I had found in the Ethereal Void.

However getting the Djinn actually inside me is a bit more tricky since I first had to get to the Ice Cavernes and put Basilisk Oil in mud rich with filanium. Then I needed to to bath in the mud to get it all over my body, after what I had to walk on lava to make the whole thing bake and solid (Note: getting back to the castle in these state can actually lead to a couple of funny comments by some of the characters).

After that I headed to the place of the ritual in the Void, cast an Iron Flesh spell to protect me and bashed the Djiin Bottle to open it:

And there it was: an Avatar with the power of Djinn breath in it! Yay!

All in all a very intricate quest, isn’t it?

Now getting back come with a nasty surprise: soliders from Killorn Keep in Britannia! This is the point where the Guardian real plan is revealed: sending troops through the Gem to conquer Britannia, starting by destroying its ruling body!

I quickly dispatched them however… and headed to Killorn to see what was happening. As it turns out the Guardian’s “Avatar” – Mors Gotha was there to plan the invasion of Britannia. I wasted no time and went to face her. Funnily enough she trise to convince you to join her and the Guardian – but of course should you accept, she betrays and attack you. I beated her and got her spellbook, but she escaped, leaving with lot of people angry at me. So I did a… strategic retreat, since after all I don’t want to kill everyone in the Keep.

With Mors Gotha’s Spellbook, Nystul now had everything needed to break the Dome. The end was near… but Mors Gotha attacked the Castle directly. This time however, she wasn’t so lucky.

So I head to the throne room and use the Horn of Praecor Loth.

And the Blackrock Dome finally shattered… saving all the inhabitants of the castle.

Well that was one hell of a ride! I know I say that a lot, but it’s Ultima! What can I say?

One thing for certain is that even after all these years, I still consider Underworld II to be one of my favorite Ultima games.

One thing for certain too, is that after all these years, it still has one of the shitties ending I’ve ever seen in a videogame and indeed – in an Ultima game. I do remember that after finishing the game the first time, I felt incredibly underwhelmed to have spend over a year on this game… to be rewarded with THIS.

But on the whole, it is a minor flaw considering the brillance of the game on the whole.

Now it’s time to leave Britannia behind, and set sail for this mysterious place called the Serpent Isle…

All of this to play Q-Bert?!

The Ethereal Void.

The place where all mysteries are found.

The place at the Nexus of all realities.

And the place where all the people of the Multiverse join to play Q-Bert.

Because as crazy as it sounds: it IS the point of the Ethereal Void in this game. You need to to play Q-Bert till you get the proper color (orange) to get to the Shrine of Spirituality where the Gem and the Source of Power for the Guardian is.

To say this is crazy is an understatement and the whole area suggest consumption of odd susbtances by Looking Glass at the time.

The basic idea is that the Void has four areas, each represented by one color: Yellow, Blue, Red and Purple. Each is reachable by a Moongate of the same color and basically give you a small otherworldly dungeon area where you need to reach a another Moongate that gets you back to the Q-Bert area, and opens a new color. Once all color are done: you can get the orange color and go the Shrine.

And people complain about the believability of Ultima IX’s dungeons? 😛

Yellow and blue are rather straigthforward and are basically even easier if you use the Flying spell to get over the cumbersome area. And of course: I did!

Red is a bit harder as it involes killing a lot of deamons and fire elementals. And it also gets you the sceptre you need to get back to Zoranthus.

Purple is just FREAKY – and ends up making you play in a dungeon with matchsticks mens and akalabelth kind of graphics.

Were Looking Glass still open – I would recommend having some blood test done on the people there.

Once I had done the areas, I was of course granted access to the Shrine of Spirituality. Except the developpers being the masochists they are… teleport you right oustide the Shrine of Spirituality, which is just not accessible like this. And of course: the gem is inside, right where the Time Lord was in Ultima VII!

Fortunately, I had already thought up of everything – you see using a dream plant found in some of the worlds and sleeping, make you dream of the Shrine – and specifically inside of it. You can’t take anything in your inventory, but… you can take the gem and throw it out of the Shrine so that you can get it back later.

Which I had already did!

So having now the last gem in hand, I left the Void and go back to Nystul. He treated the gem and here it went with the big one which started shining. With all gems done, and all places of power cut… the end was drawing near.

Now all I need to do is get my Djinn from Zoranthus.

Tombs and Liches…

My next travel took me into the Tomb of Praecor Loth.

Loth was a great warlord who log resisted the Guardian and his armies, until he was alas killed and entombed with his followers, no living as a ghost, unaware of his own undead state.

Interestingly enough: the Black Gem and the Guardian’s place of power are hardly the point of this world, for in truth they lie just next to the entrance and can be found in but a few second. But of course things are not so easy since you need to get through the Tomb and find Praecor Loth in order to get his Horn – the only object which might possibly allows you to break the Blackrock Dome than imprisons Castle Britannia. (and to use it… you need a lot of breath, see what I mean?)

The tombs are basically a pretty neat dungeon. The second level is just tomb where Loth’s wife beg you to help his husband. The third feels more like a labyrinth with lots of twists, traps, levers… altough there exist a more direct way providing you have the needed spell. (Which I had so I didn’t linger…)

The last level however faces you with three powerful liches – which were the personal guard of Praecor Loth. Of course being the mighty Avatar that I am, they posed no threat and soon rejoined true death.

This lead be to Praecor Loth, which I simply had to convince that he was dead. Being the good lad that he is, he gave me his horn. Neat heh?

So all in all this world was fun but went pretty fast. The gem has been merged with the big one of course… which now leaves me with the final (and weirdest) world: the Ethereal Void!

Weirdness, magic and arenas…

As my quest in the Labyrinth of Worlds continues, three more worlds became open to me.

Now while there is a degree of openess to the game, I have decided to do the world in rather straightforward way, in order.

So my step lead me the world of Talorus.

Now there is no other word to describe Talorus as freaking weird (altough it is not yet the weirdest world Underworld II has to offer…). This is quite simply an alien world, populated with an odd sentient species that basically look like a big translucid circle with a small red circle in the midle. Now this is very alien in the prime sense of the world, in that Talorus is unlike any man-made world – both from its looks, his histories and its inhabitants.

Of course the Talorids are being used by the Guardian who also modifed their automatic reproductive system in order to eventually rewrite the entire Talorid society (note that for all my complains about the portrayal of the Guardian, the way he manipulate Talorus’ society does feel more like him).

The first time I played Talorus I was like “What the Eck?!” and honestly didn’t enjoy much of it, which make it kind of a mixed memory to me. However I really love that world all things considered because of how unique it is, and how the main quest (albeit optionnal) is very well crafted.

So after fixing Talorus’ society and getting the Gem – I was ready to get to the next world. But not quite.

You see, after Talorus you possess everything you need for Altara to create her staff to cut of the power from the Guardian’s planes. So I went back to Killorn Keep and had her build the staff.

But since I didn’t feel like backtracking for now – I decided instead to move forward to the next world.

The Scintillus Academy Final Exam.

Now this is one of my favorite world of Ultima Underworld II.

The Scintillus Academy is an academy of magic where people whith proven talents (this is the Final Exam area) come to get their degree in magic. However contact has been lost for a long time and the Avatar has no other choice but to pass the entire exam and find out what happened.

So this is basically a dungeon area with 8 level – they don’t are as big as a Abyss level obviously, but for instance still bigger that the Prison Tower. Each level is destined to test some of your capabilities, and sometime of course in the use magic! So there is a lot of variety, areas going from simple combat romp and exploration, to button puzzles, jumping puzzles and son… So this is just very fun and no solely combat focused which is really neat. In essence I guess you could say it prefigured the dungeons of Ultima IX.

Of course doing the exam offered hardly any difficulty for me (this is also where i realized that I was pretty close to “god mode” as far as regular monsters are concered) and I rapidly got to the top level where I learned that basically everyone died after the Guardian approached their dimension. Whoops.

After finding the small gem, cutting the place of power of the Guardian and looting the Academy’s vault, I finally went back to Britannia.

The usual routine followed, so I got to Nystul who clensed the Gem and then went back and merged it with the big one.

After that I took a small break from the worlds to explore a bit of the sewers area I had left, and also went back to all the previouses worlds in order to cut the Guardian’s power from these planes. Oh and my friend the Troll in the Prison Tower also gave be a message from the Rebel Leader there who told me to find a guy name Zoranthus. Neat how they had details for when/if you return, heh?

So after that came the third available world: the Pits of Carnage.

The pits are basically a big underground arena, where eveyrone who refuse to serve the Guardian or act simply as criminal is throw down to fend for themselves. So the place became an arena with simple rules, and four combat areas based on each of the four Elements.

In addition there is also a couple of dangerous dungeon levels below.

Now the simple albeit dangerous way to get the Gem is to fight in the arena. You see, the Gem is in the possession of the current Arena champion Dorstag – so you basically need to make your way up the area and kill the best fighters in order to challenge Dorstag. This is usually the way I do but this time I have decided to do it in a less violent way, since killing someone to get a Gem doens’t seem very Avatar-ish to me.

You see, in the third level of the Pits lives a friendly troll named Blog who becomes your new best best friend after playing a game of “rocks” with him. And so I asked my new best friend to get my Gem from Dorstag, which is really affraid of him. Neat of easy.

But in addition to this the Pits undergrounds also offer a very important character: the mage I had learned about in the message from the Prison Tower, Zoranthus.

Zoranthus owns a djinn bottle, which through a specific ritual you can bound to your body later on. This is essential to finishing your quest. But of course he asks something in return which I can’t get… yet.

So having done everything to be done now (including freeing the place from the Guardian’s power) I went back to Britannia.

Alas a nasty surprise awaited me. It appears Nelson had found a way we might be able to destroy the Blackrock Dome surrounding the castle. Alas! He was murdered by Petterson (which revealed himself to be the traitor) right in front of my eyes. I had no choice but to kill leave, leaving everyone in the castle in shock.

With my last gem treated by Nystul, I returned to the Gem in the sewers and merged it with it again.

So I am now left with only two more worlds to explore and a bit of backtracking – but my quest is nearing its end. Hopefuly, the Blackrocl Dome will be shattered soon enough…

Is Underworld II really that consistent?

Now this is a post that is probably bound to get me some flames from hardcore fans, especially being the evil Ultima IX lover that I am.

Note that this is in no way as an insult to Ultima Underworld II. I love this game, this is still one of my favorite episodes of the series and replaying it confirms that fact.

I do feel however this is an interesting aspect to discuss, especially since it tends to show how much in flux the nature of the Guardian was at time, and might also explains why this aspect of him tend to have been ignored by following games.

To put it simply: the way the Guardian is handled in Ultima Underworld II is very interesting. On the other hand – it does not really feel coherent with the way the Guardian is portrayed and described in the core Ultima games.

Some might argue we don’t learn that much about the Guardian in the core Ultima games, and that Underworld II is merely a way to get a sense of his “true might” – which is a good argument.

But let’s look at the episodes more closely.

In Ultima VII, the Guardian is quite simply describde as the Destroyer of worlds. An evil entity from a different dimension who strives by destroying worlds for his own pleasure. The Wisps even go as far as to say that should the Guardian enters Britannia physically, it would be the end of Britannia. His followers like to think they will be rewarded and rule at his side – but there is actually one who makes a good argument in the game: the false Avatar Sullivan which says he stopped following the Fellowship because he felt that should the Guardian come- he will kill everyone and everything, even his followers. This aspect of the nature of the Guardian is further reinforced in Serpent Isle, and most especially in Pagan which basically does show what would have become of Britannia had the Guardian entered the world – a destroyed and ravaged world, with but a handful of inhabitants still clinging to the ways HE enforced upon them and thinking of him as the savior. Debates about Guardian’s nature aside – this is also very much his nature on both Ultima IX versions where his end plan is the complete destruction of Britannia. Not conquest.

Now let’s look at Ultima Underworld II. In this game, the Guardian is more or less portrayed as a big interdimensional warlord. He is evil, and destroy anyone who would resist him, but as this supreme overlord, he rules over multiples worlds (where according to some people, things are not so bad as long as you follow him), has loads of followers and armies he sent throughout the multiverse to conquer worlds in his name. We even have Lord Thribis suggesting how he once joined his force to celebrate (!), and what to say of Anodonus which was destroyed because the city simply refused to give the materials and resources he asked for his war efforts?

Now matter how you look at it – there is something that just doesn’t quite fit when you compare these two visions of the Guardian. Now there are not necessarily incompatible, but they don’t really feel consistent with each other.

There is also the modus operendi of the Guardian to consider. The thing is in the core game the Guardian is always presented as a very patient and subtle being. He takes his time and always works in the shadows, behind the scenes to manipulate his people and the land he intends to conquer. This is true about Ultima VII, about Pagan, but also about Ultima IX.

Having the Guardian bringing his off-world armies to conquer Britannia and rule it would have felt wrong (this is also why really some Ultima fan-fics view never worked for me). On the other having the Guardian making the Britannian turning on upon themselves through civil war and manipulations (as in Bob White plot) or by warping their vision of virtue (as in Ascension), while in the meantime he works upon his real plan leading toward destroying the world to become stronger: now *that’s* the Guardian I know of.

He does not need to come and bring armed force to “conquer” world – because the people inside the world are doing it for him. This is what makes part of his genius (and also why I have always believed that the Wyrmguard of Ultima IX were simply Britannians. Nothing more.)

Also there is some sense of philosophical meaning to all this. Because this is not just about destroying the world physically (even if this is the long term plan) but first by destroying its values, and its morals. If we consider the Guardian for what he is supposed to be: basically the purest form of Evil – this does make a lot of sense. These Virtues and morals are the opposite of what he is – so destroying them is almost the point as much as destroying the world itself, and also explains the disdain he has to it all. Even the corruption of the virtues in Ultima IX completely fits with this pattern in the end (and I would argue even explains it in a way), by the way he tries to corrupt Britannians. Even if you forget Ultima IX for a minute and get into the Silver Seed aspect which suggests that the Guardian might have been more or less behind the Ophidian Wars – it does follow the same form of logic of having him working behind the scenes to have cultures destroy themselves.

Now there is a bit of that philosophical approach in Underworld 2 by the way Killorn Keep has a mockery of the Eight Virtue. But it feels more like farce (even to the point of having his own Avatar Mors Gotha) while the corrupting of the core values of the world he wants to destroy is central to his plans in Ultima VII, VIII and IX.

Admittedly the view of the core games I have outlined about is probably more black&white that the one presented of Ultima Underworld II – but what’s it always the point of the Guardian Trilogy? To have the nemesis be THIS ultimate form of Evil? The Guardian is not meant to be subtle in his ultimate goal, he is not to have shades of grey – he is meant to Evil. As such he can only be black&white.

So perhaps this is the mistake that did Ultima Underworld II (although it wouldn’t be fair to blame the developers considering how sketchy the Guardian’s nature was back then), in trying to make the Guardian and his rule more subtle, and less black & white.

One thing to point as well – is that Richard Garriott had no involvement whatsoever in Ultima Underworld II, which might also explains why the Guardian is somewhat more peculiar in this game – because I would argue that if you stick in the core games, his basic goals and personality remains very consistent – and yes even in Ultima IX! With Garriott having no influence on this game, this might explain why it went in a somewhat different direction with the Avatar’s Nemesis.

Now as I mentioned above, these two views are not completely inconsistent and there are ways to make them reconcile. But no matter how I look at it, it feels to me that Ultima Underworld II is off is some ways and kinf of a different beast that the one we see in the core games.

And in my view, I’ll admit liking the one in the core games a lot more. I still love very much the content of Underworld II, but somehow I just can’t help feeling this would have been more fitting to another sort of villain.

As a closing word, I’ll repeat this is in a no way an attack about Underworld II – I love the game. But for all the complains Ultima IX got about the Guardian’s nature from some fan, I feel is there is one game that was “off” with the Guardian, it was Ultima Underworld II and that really – Ultima IX was just back to the roots of the characters, just with an added twist.

Two worlds and a funeral…

So I now set out to my next world.

The second world I happend to come was the flying Killorn Keep. Yes. A flying keep (not that you can really see it flying but…).

The funny thing about Killorn Keep is that it is basically a grotesque and twisted version of Castle Britannia. So the layout of the Keep is very similar to Lord British’s castle and it evens have his own King called Lord Thibris (which funnily enough kind of look like the Ultima IX version of Ultima IX) which is basically as useless as Lord British and keep rambling on his old aventures.

The area is not really big on the whole, since it has just the castle level, and a smaller underground – but nice enough to explore.

The important aspect of Killorn Keep however is Altara – which is one of the most important character of the game as she will give the Avatar a means to cut the Guardian’s power from his worlds. I’m not quite there yet though, I just had to kill an nasty imp hidding in Lord British’s sewers first.

After that I went and get the Black Gem in the the Keep sublevel, and had Nystul power it to use it on the Gem.

Onward to the third world then!

Which is… the Ice Cavernes of the old Anodonus.

These caves are pretty nice – the area is bigger and it is filled with dangerous monsters such as Yeti and Snow Leopards. The gem is very easy to find, but the purpose of this area is actually to find the renmants of the lost city of Anodonus, which had been destroyed by the Guardian for daring defying him.

Funny enough: the first time I played the game I didn’t got there was an hidden city there so I was kind of a loss as to what to do really. But well, youth and all…

Alas there is not much to do yet in the lost city, so I returned to Britannia.

Upon my return to the Castle however, grim news awaited. The Lady Tory had been murdered, which kind of put everyone on edge. I wonder who might have done this hmmm?

Alas there was no time to grieve – for more world awaits me, and even more dangers.

What can I say? An Avatar has little time to rest…

Troll + Goblins = ?

So my adventures in the actual Labyrinth of Worlds have finally started, beginning with the Prison Tower.

This is tower exists on another world where a war between the leading Goblin forces (which serves the Guardian) and the human rebeles. We know little of its background besides that, since this is of course impossible to exit to tower per se.

This world is 8 level long, altough there are all very small, giving the sense that… well it is a tower that goes upward rather than big level sprawling a lot of ground.

Now the purpose for each world it to basically explore them all, a find a small blackrock gem that you can later use on the bigger Gem in Britannia’s sewers after Nystul has treated them. Of course you don’t know quite that at this point, but you figure it out soon enough.

The Prison Tower however is a marvel of game design because (for its time) it offers numerous possibilities to comlete it: you can pretend to be a kitchen servant and and goblin allies to get through through everything in a breeze, you can go gun (or rather sword) blazing and kill all the goblins in your way. Or you can free a troll prisoner… which will kill all the goblins in the tower for you. Or you can mix all of these together.

Personally I do it this way: I pass the first level be presenting the kitcen voucher, then I pretty to be a goody friend to the Goblins until I reach their leader – at which point I act as if I am an envoy of the Guardian sent to interogate the human prison Bishop – which was the resistance leader. After that I get to Bishop, get the gem, free him… and then free the troll who becomes my new best friends and kill all those nasties goblins.

Neat heh?

This is of course only one way to solve it, but really by favorite (especially since wel… it offers a lot of free loot).

So after that I returned to Castle Britannia and spread news of my adventures leading to many new dialogues.

You see one thing of note is that the Castle really serves as sort of a central hub – as such whenever you come back from a world (or after specific triggers) new dialogues conversations will appear, or events might happen in the Castle. Giving a sense that this is not just about a linear exploration of these worlds.

Now having come back to the Gem and used the small one upon it, two new worlds are now open to me. Note that while the opening of the worlds is somewhat linear – there is however however travel back and forth to be done between the worlds, makind the game not as linear as one might think.

I wonder what will come up next?

So where were those sewers in Ultima VII?

I mean this is a legitimate question, is it not?

Ultima VI had these big sewers… anod nothing in Ultima VII. And yet, back they are! Actually when I think of it the way Castle Britannia looks and feel in Ultima Underworld II is actually much more consistent with Ultima VI than Ultima VII. Not that I mind heh.

So here I am, now beginning my adventure in Ultima Underworld II.

For starter I got say I don’t have much to say about the manual, “A safe passage to Britannia”. It is a nice enough read… but it doesn’t really feel like particularily special book and feels rather common by Ultima standard. I would say the only part really interesting is the small chapter about the reconstruction which to me begin to outline the change in Britannian society that explains why the world had returned to the Virtue by the time of Ultima IX.

For the game itself, I’ll begin by stating that I love the main theme of the game. I also love the fact that the theme is recurring throughout the game with multiple variations to enjoy. I’m kind of mixed about the Introduction however. The intro of Ultima Underworld told a nice story… this one is nice and to the point – but feels really short. Also: no voice? Granted this is no necessarilly a flaw considering the dubious quality of the voice acting in Ultima Underworld and Ultima VII – but it’s still feel a bit lacking.

Now, contrary to the first game where I created a fighter – I actually created a Mage this time. Note that there is a very good reason for this: in Underworld II you starting equipment varies a bit depending on your starting class – and Mages and Druids are the only classes which begin with the Mani rune.

This is essential for a few reasons: first it allows you to heal yourself. Second, it allows you to cast the Jux Mani spell which has devastating effects on monsters making their health lower fast. Last but not least: Mani runes are extremly hard to come buy in Underworld II. So while starting with a mage class tend to make earlier combat a tad more difficult, it’s a worthy reward in the long run.

Now beginning with exploring the castle it’s fun: especially talking to old characters from Ultima VII and companions (altough one got to ask: where the hell is Shamino?). What I think interesting is how much the U7 character feels like an improvement to their Ultima VII counterpart really. Nelson and Miranda are prime exemple: they feel like a frase in the Black Gate, while they both come up as strong charismatic leader figure in this game.

But of course there is only so much talk can do, so I began my quest proper by exploring the sewers below the castle.

One point of note: remember how I complained Ultima Underworld felt too easy? Well not so much with Underworld II. While calling combat hard might be a bit of a strech, it is definily much more challenging that its predecessor – but it’s allright as it makes the game more fun.

So after a couple of hours of play, I did finally get to the bottom of the sewers and the mysterious Gem in the middle of it. I should point however – that this does not means I’ve explored all the Britannian sewers since there are still many area not accessible to me, notably because of powerful monsters lurking there.

As it turns out, I did enter the Gem and I am now at the very beginning of the Prison Tower world… which as you’ll see later – is a marvel of game design.

Ultima Underworld II: Labyrinth of Worlds

Ultima Underworld II is the second and final episode of the Ultima Underworld series. Released in January 1993 and still developped by Looking Glass Studios. It basically took on the approach that most good sequels do: improving on its predecessor.

From a technical standpoint, Ultima Underworld II uses the same engine as the first episode – albeit with some obvious improvements. The gameplay window is much bigger than it used, graphics and animation have greatly improved, and digitized sound has been added throughout the whole game for pretty much anything, from footsteps to opening door, thus improving immersion a whole lot.

In terme of gameplay little has changed compared to the first Underworld, the only major difference being the way skills are handled, since instead of meditating at shrine you now improve your skills by training with specific NPCs. Other than that it plays pretty much the same that the first episode.

What DOES set appart Underworld II from his predecessor however is its plot and context, making it in essence more of a spiritual sequel as it has little relations to the first episode plot-wise.

As a matter of fact, Ultima Underworld II is more a direct sequel to Ultima VII – taking place exactly one year after the destruction of the Black Gate as the Guardian launch a second attack upon Britannia by imprisonning Lord British’s castle under a gigantic Blacktrock Dome. As such many NPCs from Ultima VII are back (with a lot more depth I might argue) along with numerous references to the previous episode of the “Guardian Saga”.

The context of the game also change quite a bit, since instead of offering a single dungeon, the game offers to travel to Eight different worlds under influence from the Guardian – who vary in size and content, but manage to offer a lot more variety than the Abyss did in Ultima Underworld I.

Personally, Ultima Underworld II remains one of my favorite episodes of the series and it also holds a special place in my heart.

Because you see this was my very first PC game back in 1993. I can even pinpoint the date exactly really: we got our fist home PC on March 3rd 1993 and we had two game for it: I bought Ultima Underworld II, and my brother bought Wing Commander II (of course, two Origin games!). Murphy’s Law willing I only played it the day after that because we were new to PC and didn’t know all the intricacies to get EMS running and such… since the PC had not EMM386 set up by default.

We had actually bought these games a couple of week before release and I had basically read the manuals multiple times in anticipation, dreaming of what kind of game it might be like. Now I guess one might wonder why I choose to get Ultima Underworld II instead of the first episode or even really Ultima VII.

I think I choose an Underworld because really I was fascinated by the kind of gameplay it was and how unique the game looked from the numerous reviews I had read. Also Underworld II was the most recent Ultima game, having just been released a couple of month before, which basically made it a no brainer to get this one instead of Underworld I. Also I have to point that back then, it was much harder to get old games as opposed to today where you can just google multiple shop or find alternative means if you really need a game that badly.

I greatly enjoyed Ultima Underworld II from the get go and was very impressed by the kind of gameplay it offered. I have to admit however that my love for it kind of came as an acquired taste because truly: the game was just damn hard, which made it a really frustrating experience at times. As I matter of fact I only first finished Ultima Underworld II over a year after I first begun playing it (through probably restarting it from scratch then), and when I got Serpent Isle upon its release a couple of month later I began thinking that I should have gotten Ultima VII instead because I really enjoyed Serpent Isle so much more!

But I was young in naïve.

In any case I’m also very eager to play Ultima Underworld II. You might have noticed I’ve really picked up pace since beginning Ultima VII – and I guess this really is because the latest games for all the flaw they might have really are much more fun to replay nowaday despite their age that their older counterparts.

So here it goes, Labyrinth of Worlds – here I come!

Ultima V Cover